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Thursday, December 15, 2011

Right Right Wrong

Take this as a soft announcement. Our first iOS game shipping sometime early 2012.

I wont say much about it. It's a fast pace knowledge game where you need to find the wrong answer to a subject. More to come!




Wednesday, February 9, 2011

minecraft everywhere

so minecraft is on the cover of game developer magazine this month. crazy.

Saturday, November 13, 2010

The Chronomancer - a small scene in UDK

I tossed this together in UDK over the past few days. Playing with post process and lightmass. I used some various old assets I made a while back to dress the scene. www.thechronomancer.com







Saturday, July 3, 2010

Updated Website!

It was a long time coming. I updated my website finally with a simpler cleaner look and removed the private gallery. I replaced the old public gallery with a new one as well with some new comps of screen shots from Stargate Worlds as and some personal projects. Currently nothing can be shown from Carbine, that'll have to wait!

http://www.bizarroderek.com

Sunday, April 11, 2010

texture update!

Spent some time last night working on the texture for this guy. Still have a ways to go but it's starting to shape up.

Tuesday, March 16, 2010

Head 000 Work In Progress - 5 Hours

well, I'm having fun with it. 5 Hours in.

Wednesday, February 3, 2010

Blue Fish

Tuesday night drawing. I should have been sleeping 2 hours ago but I got on a kick of doing this.

Saturday, January 2, 2010

a Brave Knight

Some Saturday afternoon sketching in photoshop.


Sunday, November 29, 2009

Saturday, November 28, 2009

Basic Unreal 3 Lighting Tutorial

Basic Unreal 3 Lighting Tutorial by www.waylon-art.com

Pretty much the basics from start to finish. Everyone who is looking to do any sort of lighting should read and understand this tutorial.

It's fast and easy to read, comes with images, and really explains the various options and properties. One of the most important sections being part 13 where it talks about optimization for reducing bake times and map disc size.

Section 12 is a great starting place for a scene. It explains each light and what sort of applications they perform well.


Wednesday, November 25, 2009

Fersnel in Unreal 3

Pretty quick and easy tutorial on making Fresnel materials in unreal 3 by 3D Buzz.